All Diablo 4 Legendary Aspects & Unique Items in Season 4

Stephanie Zucarelli
Diablo 4 Season 4 Loot Reborn cover art

Diablo 4 players might be lost with the huge overhaul Blizzard have made in Diablo 4 Season 4, but at least they got more Legendary Aspects and Unique Items for every class.

Diablo 4 Season 4: Loot Reborn has made a ton of itemization changes, and as always, it has introduced new Unique Items and Legendary Aspects. But that’s not it; Blizzard have also made some balance changes for other Uniques and Aspects that players will need to take into account to spice their builds for the new seasonal challenges.

Here is everything you need to know about Unique Items and Legendary Aspects in Diablo 4 Season 4: Loot Reborn.

Contents:

Diablo 4 Season 4: All Legendary Aspects & Unique Items changes

Diablo 4 Season 4: Loot Reborn has introduced a long list of changes to preexisting Unique Items and Legendary Aspects. If you have built your characters around any of these, take a look at what has been changed.

General

  • Banished Lord’s Talisman
    • Updated visuals and sounds to indicate that your next Core Skill will Overpower.
    • Critical Strike Overpower damage reduced from 80-120% to 20-60%.
    • Resources needed for guaranteed Overpower reduced from 300 to 275.
  • Tibault’s Will
    • Damage increase while Unstoppable reduced from 20-40% to 10-20%.
    • Damage increase persists for 1 second longer after being Unstoppable.
  • Razorplate
    • Razorplate has been updated to function within the new Masterworking system.
    • Now has four Thorns affixes instead of no affixes.
    • New Unique Power: Thorns has a 10% chance to deal 100-150% increased damage.

Legendary Aspects

  • Disobedience
    • Armor stacks no longer fall off independently. They now refresh or reset at the same time.
    • Armor gain changed to 25-40%.
  • Assimilation
    • Previous – You have 8% increased Dodge Chance versus enemies affected by Damage Over Time effects. When you Dodge you gain 5-10 of your Primary Resource.
    • Now – You have 8% increased Dodge Chance. When you Dodge, Fortify for 5-10% of your Maximum Life.
  • Of Retribution
    • Chance to Stun increased from 8% to 10%.
    • Now increases damage to Stunned and Knocked Down enemies.
  • Of Inner Calm
    • Previous – Deal 5-10% increased damage for each second you stand still, up to 40%.
    • Now – Deal 5-10% increased damage. Triple this bonus after standing still for 3 seconds.
  • Of the Crowded Sage
    • Previous – You Heal for (0-181) Life per second for each Close enemy, up to (4-605) Life per second.
    • Now – You have 8% increased Dodge Chance. Successful Dodges restore 5-20% of your Maximum Life.
  • Bold Chieftain’s
    • Now usable by both Barbarians and Druids.
  • Needleflare
    • Now also applies Thorns to Necromancer minions.
  • Hectic Aspect
    • Cooldown Reduction reduced from 2-4 seconds to 1-2 seconds.

Barbarians

Legendary Aspects

  • Aspect of Sundered Ground
    • Every 25 seconds, your next Upheaval cast is guaranteed to Overpower and deals 10-25%[x] increased damage. This timer is reduced by 4 seconds when Upheaval Overpowers a Boss or an Elite enemy.
  • Earthstriker’s Aspect
    • Bonus Overpower Damage reduced from 35-50%[x] to 15%-30%[x].
  • Aspect of the Relentless Armsmaster
    • Fury Generation while all three Walking Arsenal bonuses are active increased from 20-35% to 35-65%.
  • Windlasher’s Aspect
    • Casting Double Swing creates a Dust Devil that deals 0.35-0.5 damage to enemies in its path. 
  • Devilish Aspect
    • After generating 100 Fury, your next direct damage creates 3 Dust Devils that deal 0.4-0.6 damage to enemies in their path.
  • Dust Devil’s Aspect
    • Whirlwind leaves behind Dust Devils that deal 0.4-0.6 damage to enemies in their path (1 Dust Devil every 0.75 second).
  • Aspect of Fierce Winds
    • Dust Devils created reduced from 5 to 3.
  • Veteran Brawler’s
    • Now increases the damage for Charge, Leap, and Kick.
    • The timer on the buff has been removed.
  • Of Giant Strides
    • Reduces the Cooldown of Leap by (2.5-5) seconds per enemy hit, up to a maximum of 9 seconds. Hitting a Boss with Leap provides the maximum cooldown reduction.
  • Of Anemia
    • Lucky Hit: Damaging Bleeding or Vulnerable enemies has a 15-30% chance to Stun them for 2 seconds.
  • Of Vocalized Empowerment (Previously Of Echoing Fury)
    • Now equippable by both Barbarians and Druids.
    • Your Shout Skills generate 5-10 Primary Resource per second while active.

Unique Items

  • Rage of Harrogath
    • Lucky Hit: Inflicting Bleeding on an enemy has up to a 20-40% chance to reduce the Cooldowns of your Skills by 1 second.
  • Azurewrath
    • Damage dealt when Freezing enemies increased from 2.0-3.0 to 3.0-4.5.
    • Can now trigger from Non-Core skills.
  • Fields of Crimson
    • The blood pool now makes enemies take increased damage from all damage types.
    • Damage bonus increased from 20% to 30%.
  • Ancient’s Oath
    • Bonus damage duration increased from 3 to 5 seconds.

Druids

Legendary Aspects

  • Of The Changeling’s Debt
    • You deal 25-40% increased damage while hitting a Poisoned enemy as a Werebear or a Crowd Controlled enemy as a Werewolf.
  • Of The Unsatiated
    • After killing an enemy with Shred, you gain 20 Spirit. Your Werewolf Skills deal 10-25% increased damage when cast above 50 Spirit.
  • Of The Blurred Beast
    • Damage increased from 25-32% to 25-35%.
  • Nighthowler’s
    • Blood Howl is now a Shout Skill and increases Critical Strike Chance by 5-10%. In addition, Blood Howl also affects Nearby Companions and Players for 3 seconds.
  • Raw Might
    • Now all Shapeshifting Skills contribute to the buff stacks.
    • Damage increased from 35-50% to 40-55%.
    • Stun duration increased from 2 to 3 seconds.
  • Shepherd’s
    • Now Wrath Skills also gain increased damage from Companions.
  • Mangled
    • While in Werebear form, you gain 10-25 Spirit every 8 seconds.
  • Of Mending Stone
    • Killing an enemy with any Skill now replenishes the Barrier as well as Earth Skills.
  • Of Vocalized Empowerment (Previously of Echoing Fury)
    • Now equippable by both Barbarians and Druids.
    • Your Shout Skills generate 5-10 Primary Resource per second while active.

Unique Items

  • Fleshrender
    • Damage bonus increased from 10% to 15%.
    • Casting a Defensive Skill deals damage to Nearby Poisoned enemies, increased by 15% for every 100 Willpower you have.
  • Waxing Gibbous
    • Life On Kill replaced with Spirit On Kill.

Necromancer

Legendary Aspects

  • Blood-soaked Aspect
    • While in Blood Mist form, increases movement speed by 20%.
  • Unyielding Commander Aspect
    • While Army of the Dead is active, your Minions deal 70-100% increased damage and take 90% reduced damage.
  • Occult Dominion
    • Also increases the max number of Skeletal Warriors by 2.
  • Blood Getter’s
    • Your Maximum number of Skeletal Warriors is increased by 2.
    • Your Skeletal Priests also empower you at 55-70% effectiveness.
  • Flesh-Rending
    • When Decompose explodes, gain 25-40 Essence.
  • Rotting
    • Decompose can chain and burst up to 2 additional targets. Explosions from Decompose deals 15-30%[x] increased damage.
  • of the Damned
    • You deal 40-50%[x] increased Shadow damage to enemies afflicted by any Curse.
  • of Untimely Death
    • Each percent of your Maximum Life you Heal beyond 100% grants you 0.5%[x] bonus Critical Strike Damage on your next Critical Strike, up to a 30-60%[x] bonus.
  • of Potent Blood
    • Blood Orbs grant 10-25 Essence.

Unique Items

  • Ring of Mendeln
    • Every 6th attack from each Minion is empowered, exploding for X Physical damage.
  • Lidless Wall
    • Lucky Hit Chance increased from 5-25% to 15-30%.
  • Bloodless Scream
    • Essence gain increased from 7-10 to 15-20.

Rogue

Legendary Aspects

  • Aspect of Encircling Blades
    • Increased damage range buffed from 10-25% to 15-30%.
  • Opportunist’s
    • When you enter or break Stealth, you drop a cluster of exploding Stun Grenades around you that deal Physical damage and Stun enemies for 1 second. Your Grenade Skills deal 25-40% more damage.
  • Trickster’s
    • Additionally increases Grenade Skill damage by 25-40%.
  • Of Surprise
    • Now additionally increases Grenade Skill damage by 25-40%.
  • Of Artful Initiative
    • Grenade Skill damage increase is now a range with higher potential, increased to 25-40%.
  • Of Uncanny Treachery
    • Dealing damage to a Dazed enemy with an Agility Skill grants Stealth for 4 seconds. When Stealth breaks, you gain 10-15% Dodge Chance for 2 seconds.
  • Of Siphoned Victuals
    • Damaging a Vulnerable enemy with a Non-Basic Skill has a 5-20% chance to drop a Healing Potion.
  • Frostbitten
    • Enemies hit by your Grenade Skills have the same chance as your Critical Strike Chance to be Frozen for 2 seconds. You deal x10-25% increased Critical Strike Damage to Stunned or Frozen enemies.
  • Escape Artist’s
    • Number of attacks dodged reduced from 2-7 to 2-5.
    • Smoke Grenade Dodge effect Cooldown has been reduced from 45 to 20 25 seconds.
  • Of Quickening Fog
    • Maximum Dash Cooldown Reduction is reached from hitting 3 enemies, reduced from 5.
  • Of Volatile Shadows
    • When a Dark Shroud shadow is removed, you trigger an explosion around yourself that deals Shadow damage and applies Shadow Imbuement to each enemy it hits.
  • Blast Trapper’s
    • Lucky Hit: Dealing damage to enemies affected by your Trap skills has a 15-30% chance to cause an explosion that deals Shadow Damage and applies Vulnerable for 2 seconds.
  • Of Lethal Dusk
    • Evading through an enemy infected by Shadow Imbuement grants Stealth for 4 seconds. Breaking Stealth grants you 10-25% Maximum Life.
  • Vengeful
    • Lucky Hit: Damaging a Vulnerable enemy has a 25% chance to create an Arrow Storm at the location, dealing Physical damage over 3 seconds. Your Arrow Storms deal 25-40% more damage.
  • Of Arrow Storms
    • Lucky Hit: Your Marksman Skills have up to a 36% chance to create an Arrow Storm at the enemy’s location, dealing Physical damage over 3 seconds. Your Arrow Storms deal 25-40% increased damage.
  • Resistant Assailant’s
    • When using Concealment, Resistance and Max Resistance have increased duration from 4 to 6 seconds.

Unique Items

  • Writhing Band of Trickery
    • Reduced cooldown from 10 to 6 seconds.
  • Beastfall Boots
    • Damage bonus reduced from .5-1.5% per Energy consumed to .25-.75%.
    • Energy restored from using a Cooldown increased from 5 to 15.
  • Eaglehorn
    • Damage bonus increased from 40-60% to 50-70%.
  • Skyhunter
    • Damage bonus increased from 10-30% to 20-40%.

Sorcerer

Legendary Aspects

  • Bounding Conduit
    • Teleport’s Cooldown is reduced by 1.0-2.5 seconds. After Teleporting, Crackling Energy hits 2 additional enemies for 5 seconds.
  • Of Frozen Orbit
    • Damage increased from 30-40% to 45-60%.
  • Of Concentration
    • Casting a Conjuration Skill grants you 10-20% 10-25% Damage Reduction for 5 seconds.
  • Of Abundant Energy
    • Chance to chain to an additional enemy increased to 35-50%.
  • Snowguard’s Aspect
    • Damage reduction increased from 10-25% to 15-30%.
  • Of Singed Extremities
    • Now both Immobilize and Stun trigger the Slow effect.
  • Of Conflagration
    • While channeling Incinerate, your Burning damage is increased by 25-40%. Enemies hit by Incinerate explode, Burning all surrounding enemies for over 6 seconds. This effect occurs once per 3 seconds.
  • Of Splintering Energy
    • Casting Lightning Spear always spawns an additional Lightning Spear and increases your damage with Lightning Skills by 10-25% for 3 seconds.
  • Shattered
    • Enemies no longer need to die while Frozen to trigger the bonus damage.
    • Damage increased from 25-40% to 30-45%.

Unique Items

  • Staff of Lam Esen
    • Critical Strike Damage replaced with Ranks of Charged Bolts.
  • Tal Rasha’s Iridescent Loop
    • Maximum stacks now capped at four.
    • All Resistance variants increased from 8%/3% to 10%/4%.
  • Flamescar
    • Ember damage increased by 25%.
  • Staff of Endless Rage
    • Damage bonus increased from 20-40% to 40-60%.
  • Esu’s Heirloom
    • Evade Grant’s Movement Speed Affix duration increased from 2 to 3 seconds.

Diablo 4 Season 4: All classes new Legendary Aspects & Unique Items

Diablo 4 Season 4: Loot Reborn has also added new Uniques and Legendary Aspects for all classes, so here’s everything you can expect to see during this season.

Unique Items

  • Tyrael’s Might – Unique Chest Armor
    • While at full Life, your Skills unleash a divine barrage dealing damage.
  • Yen’s Blessing – Unique Boots
    • Casting a Skill has a 40-60% chance to cast a Non-Mobility, Non-Ultimate Skill that is currently on Cooldown. This effect can only occur once every 8 seconds.

Legendary Aspects

  • Aspect of Frosty Strides
    • While below 45-60% Life, Evade Freezes Close enemies for Cold Damage and applies Vulnerable to them for 3 seconds.
  • Aspect of Concussive Strikes
    • Lucky Hit: Damaging an enemy has up to a 20% chance to Daze them for 2 seconds. You deal 5-20% increased damage to Dazed enemies.

Diablo 4 Season 4: New Barbarian Legendary Aspects & Unique Items

Unique Items

  • Arreat’s Bearing – Unique Pants
    • Ancients you summon are empowered.
      • Korlic creates an Earthquake that deals Physical damage over 4 seconds when he leaps.
      • Talic leaves behind Dust Devils that deal damage while he whirlwinds.
      • Madawc ignites the ground Burning enemies for an additional damage over 4 seconds when he upheaves the ground.
  • Twin Strikes – Unique Gloves
    • After casting Double Swing 4 times, your next Double Swing will hit 2 additional times, each dealing 10-25% increased damage.

Legendary Aspects

  • Aspect of Fierce Winds
    • Your Shout Skills create 3 5 Dust Devils that deal damage to enemies along their path.
    • Your Dust Devils are 5%-20% 15% bigger and deal 1% increased damage for each 1% their size is increased.

Diablo 4 Season 4: New Druid Legendary Aspects & Unique Items

Unique Items

  • Earthbreaker – Unique Ring
    • Landslide causes the ground to erupt in tectonic spikes which continue to deal 0.6-0.9 damage over 2 seconds. Casting Landslide in this area has a 20-30% chance to cause additional Landslide pillars to spawn within.
  • Wildheart Hunger – Unique Boots
    • When you Shapeshift into a Werewolf or a Werebear, you gain Wildheart for 5 seconds. Wildheart grants you 1%-1.5% increased damage with Shapeshifting Skills every 2 seconds, stacking 20 times.

Legendary Aspects

  • Aspect of Fevered Mauling
    • When you hit at least 1 enemy with Maul, increase its Attack Speed by 1%-2.5% and you gain 1%-3% 1-4% Damage reduction for 5 seconds, stacking up to 5 times.

Diablo 4 Season 4: New Necromancer Legendary Aspects & Unique Items

Unique Items

  • Ebonpiercer – Unique Amulet
    • Blight also shoots 4 smaller projectiles that pierce enemies and deal Shadow damage over 3 seconds.
  • Cruor’s Embrace – Unique Gloves
    • Blood Surge consumes Corpses to cause mini novas, dealing damage. Damage is increased by 10% per target drained by the initial cast, up to 50%. Damage is also increased by 20% for each Corpse consumed.

Legendary Aspects

  • Aphotic Aspect
  • Skeletal Priests empower your Skeletal Warriors’ attacks to deal Shadow damage and have a 5%-20% chance to Stun enemies for 1.5 seconds.

Diablo 4 Season 4: New Rogue Legendary Aspects & Unique Items

Unique Items

  • Scoundrel’s Kiss – Unique Ring
    • Rapid Fire now lobs exploding arrows that deal 15%-25% increased damage.
    • Scoundrel’s Kiss projectile pattern is now more predictable.
  • Saboteur’s Signet – Unique Ring
    • Casting Flurry has a 15-30% chance to release Stun Grenades that deal Physical damage and Stun enemies for 1 second. Your Grenade Skills have a 2% 5% Lucky Hit Chance.

Legendary Aspects

  • Aspect of High Velocity
    • Barrage arrows now pierce through 1 enemy.
    • Barrage has 10%-20% increased Attack Speed.

Diablo 4 Season 4: New Sorcerer Legendary Aspects & Unique Items

Unique Items

  • Fractured Winterglass – Unique Amulet
    • Casting Frozen Orb has a 35-50% chance to spawn a random Conjuration when it explodes. Lucky Hit: Your Conjurations have up to a 50-70% chance to launch a Frozen Orb at Nearby enemies.
  • Flameweaver – Unique Gloves
    • Casting Fire Bolt through your Firewall causes it to split into 4 bolts, each dealing 80-100% more damage.
    • Flameweaver now splits Firebolts to 3 instead of 4, and damage buffed to 30-70% from 10-30%.

Legendary Aspects

  • Aspect Of Tenuous Destruction
    • Deal 25-40% increased damage while you have no Defensive Skills on your Action Bar.
  • Flamethrower’s Aspect
    • Incinerate splits into 3 beams, each dealing 70-85% of normal damage.

That’s everything new about Unique Items and Legendary Aspects in Diablo 4 Season 4: Loot Reborn. For more information about the Blizzard’s ARPG, be sure to check our guides below:

Best Diablo 4 Druid builds | Best Diablo 4 Barbarian build | Diablo 4 skill tree builder | Is Diablo 4 coming to Nintendo Switch | How to fast travel in Diablo 4 | Is Diablo 4 playable on the Steam Deck | How to salvage gear in Diablo 4 | All Diablo 4 classes | How to transmog gear in Diablo 4 | Diablo 4 Ashava boss guide

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About The Author

Stephanie is a Games Writer at CharlieIntel. After graduating as a journalist, she started working as a tech writer for Infobae, Channel 9, and Rolling Stone. She's currently focused on covering Diablo 4, Baldur's Gate 3 and Fortnite, but can't resist anything related to The Sims 4 and Stardew Valley. You can contact her at [email protected].