How to complete Ample Profit mission in Arena Breakout: Infinite

Lucas Simons
Arena Breakout Infinite Morefun Studios

Arena Breakout: Infinite has a lot of scavenging and gathering missions, and Ample Profit will task players with extracting items of great value. Here’s how to complete Ample Profit with ease.

To level up in Arena Breakout: Infinite you must complete missions, like Ample Profit handed out by Joel Garrison. This will unlock vendors, items, equipment, and weapons, so you need to level up fast to get the best builds.

So, here’s how to complete the Ample Profit mission in Arena Breakout: Infinite.

Arena Breakout: Infinite – How to complete Ample Profit mission

To complete the Ample Profit mission in Arena Breakout: Infinite, you will need to scavenge and extract items for a total value of 80,000 Koen.

You don’t need to directly sell the items, but, you will need to successfully extract to make the total value accumulated rise.

Scavenging in Arena Breakout: Infinite
Scavenging weapons in Arena Breakout: Infinite is the best way to complete Ample Profit.

For example, if you scavenge items for a total of 20,000 Koen, and then extract, you will have completed 20,000/80,000 toward the objective. That means you will still need an extra 60,000 Koen to finish this mission.

The best way to complete Ample Profit fast is to loot player or enemy NPC weapons.

Arena Breakout: Infinite Ample Profit mission rewards

After finishing the Arena Breakout: Infinite Ample Profit mission you will receive these rewards from Joel Garrison:

  • 3500 XP
  • 15000 Koen

That’s the fastest way to complete the Ample Profit mission in Arena Breakout: Infinite. If you are looking for more information about upcoming game launches, here’s a guide section you can browse from:

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About The Author

Lucas is a Games Writer for CharlieIntel, specializing in covering Pokemon, including Pokemon Scarlet & Violet, Pokemon Go, and Pokemon TCG. A former Game Reviewer and PR Liaison for HD Tecnologia (ARG), Lucas is also an Audiovisual Media Producer, Game Designer, Narrative Designer, and author, having published several books including Press Start, a guide to video game writing and world building. You can contact him at [email protected].